Race Stencil

About

One job, done properly.

Race Stencil distributes the mandatory livery designs a racing organization requires, and applies them to each driver's own paint automatically. An organization uploads its overlay once per car; every driver in the championship uploads their own livery and gets it back with the official design already in place.

Why it exists

Without it, an organizer sends a template file to every driver and hopes. Some place it a few pixels off, some scale it, some skip it entirely - and the week of the race goes on checking cars by hand and chasing people for corrected files.

Applying the overlay on the platform removes the whole category of problem. It lands at the exact position the organization set, so every car on the grid is correct by construction - and taking part needs no image-editing skill at all.

What it is not

Not a livery editor

It designs nothing and replaces no painting tool. You keep making your liveries exactly the way you already do; this only combines the one you made with the one your championship requires.

Not a file host

Your upload is deleted once the finished file has been produced, and the result is temporary too - cleaned up automatically after about 60 minutes. Download it and keep your own copy.

Not something drivers join

Drivers never register and never pay. Accounts exist only for the organizations that build and manage the catalogs.

How it is built

Your pixels come back
The result is written as an uncompressed 32-bit TGA, so nothing is re-encoded lossily at any point. Outside the areas your organization actually painted, your file returns exactly as you sent it.
Correct by construction
The overlay is applied at the position the organization set. It cannot be nudged, rescaled or quietly left off, because no driver ever handles it.
Nothing kept that is not needed
Driver files are disposable by design, and a scheduled job removes them whether or not anyone remembers to. Retention is a setting the pruning job actually reads, not a promise in a document.
Refuse early, explain clearly
Paint files must be square and a power-of-two size between 256 and 2048 px, TGA or PNG, up to 20 MB - which is what the simulator expects anyway. A file it would reject is refused up front, with a reason you can act on.

Supported games

The car list comes from the simulator itself, so a catalog only ever offers cars that really exist in it. More simulators are added as demand appears.

iRacing

Where it stands today

Live figures from the platform, not projections.

1
Racing Organizations
1
Drivers Served
1
Liveries Generated
< 1 s
Average Processing Time

Get in touch

Questions about running a championship here, or about how a file is handled along the way? Write to us.